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​Issues with POE's Present State

Sep-24-2022 PST Category: path of exile

Path of Exile is an ARPG lover's goal. It features deep systems for crafting, thrilling boss battles, and a wealth of poe currency and loots to wade through. There's always something to do with the expansions at least every 3 months and certain of the mechanics being carried across to Standard League. For those who prefer a more difficult game, there are Hardcore as well as solo Self-Found leagues.


When did something good get ruined?


Current Issues


The smallest issue has been that the textures require a long time to load or fail to load completely. It causes invisible enemies, lots of lag, and related bugs. Many players report that they don't know what causes them to suddenly stop playing. It could be due to a hardware issue or a software issue, but some players who did not have problems before are now experiencing it.


And then there's the issue of the daily grind. The process of completing the Atlas has become an exercise. Perhaps it was a retention technique they came up with however it turned out to be the complete opposite. If an activity is difficult without reason, it is possible to expect the players to quit engaging in it. Maps are now a problem without any rewards.


There's no doubt that there's a delicate equilibrium between the level of difficulty and the rewards you earn for finishing it. The designers have to create the rewards worth enduring the hassles to attain. The artificial gating of maps that gamers consider to be 'endgame' isn't in line with that. Players have complained of playing for hours and not getting the results they require to advance to the next level.


This means that there's no progress towards getting through the Atlas. When players become stuck and they have nothing players can accomplish to help them get out of the rut (because playing can only increase the despair) and they stop playing. This is evident in long-time streamers players, fans, and veteran players leaving in droves. The general consensus is that mapping has become unsatisfactory and nearly no one would like to map.


To top it off to that, there's another aspect of PoE trade. Crafting was once a fundamental aspect of your PoE experience. But players discovered quite quickly that it's much cheaper to purchase the equipment from a different player than to make the item themselves. Perhaps they were hooked by playing with Harvest mechanics, but maybe it's not. In light of the way, trading is implemented during the game complicated to purchase items from other players regularly.


Solo Self-Found leagues may be slightly better than the others, however, they lack the option to purchase maps in the event that they become stuck. The final issue is that the new abilities are uninteresting. Additionally, GGG nerfed the skills that the most popular builds utilize. It was in the name of balance but the game was just mediocre.


Solutions?


GGG must be aware of the things that players enjoy doing. Many players want to view diving as an entirely separate game, not just something to do when bored. Some suggest that they'd like the older league mechanics to be their distinct worlds to explore. Instead of mapping as the only actor to the endgame, it is possible to play "Delve," "Harvest," as well as 'Synthesis' and other similar activities that were previously part of leagues. Each one will have its specific mechanics and progress that allows players to choose their own ending game activity.


To solve the trade issues the solution is to fix the crafting process or set up one Auction House. The developers haven't yet embraced the latter, so the alternative is the only choice. To do that, there needs to be a better method to alter and control the kind of mods you can get. It's not that we think RNG should be completely removed from the equation however, it should at least allow users some control over the process.


The biggest issue isn't getting the mods that players need and paying too much compared to purchasing them from players. There is a method of getting the mods they want more easily it would be fantastic.


In terms of textures, the possibility to make use of fewer is a good idea, or to use them at lower resolution. Graphics in the game will suffer however, players would prefer to play the game instead of having to wait for load times to finish. In addition, it could prevent players from being invisible and help solve issues.


Conclusions


If you're happy with the present condition in Path of Exile, good for you! It's likely that you won't be able to connect to the information herein, however. Do not let this article alter your perception of the subject. If you can find something you enjoy and have fun doing, then enjoy it.


If you're having a hard time enjoying the game or aren't in agreement with this post, maybe having a break from the game might aid. Yes, this is what other people have to say about burnout, but it could be the case that you're not having a good time. But it's important to remember that worrying about the game isn't your task. This is something the developers do. The role of a player is to have fun or provide feedback, but it's the developer's part to take action on the feedback. Additionally, you have the option to take it off and return later or choose not to come back at all. Sometimes letting go is the best choice. It's going to be difficult but enduring the pain or making yourself feel like it could be worse.


No matter what, whatever you decide to do, just have an enjoyable and enjoyable life!