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Sunder Charm Nerf Isn't Universal
I'd like to make people aware that infinity and infinity, as well as plague, conviction and lower resistance, only gain 1/5th of the value of the type of element being dissipated. Other monsters and non-immune creatures will benefit from negative resistances. This is to ensure that efficiency is balanced in farming all content, so that lightning immunes as an example remain as slow in the form of a light sorc, or lighting zone of D2R Items. However, a fire-resistant character will still be able to drop 85 infinity when using the lightning sunder charm.
However, I believe that cold mastery is worthy of the same nerf, so that cold sorceresses aren't able to complete all content at the same rate. Cold immunes will also take longer , while non cold immunes should require the same amount of time.
I'm hoping this will clear up any confusion that surrounds this because I was also initially thinking it was useless to be able to go through the plague or to run indefinitely. It's still extremely important, but it isn't possible to get rid of all of the information as quickly.
The purpose of the charms is to attract additional characters and build up to potential hammerdin clearing abilities and give elementals the chance to keep up with exp farming and TZ.
I'm shocked that Blizzard caved to the "don't alter everything" crowd. The upcoming season of ladder will feature the top 100 hammerdins possibly a javazon sprinkled throughout the season. It's likely to have a few sorcs also. Sure sounds FAMILIAR.
If you don't have dedicated teams who prebasing TZ game for your, you have to use Hammers in order to be competitive. It's likely to be faster to avoid immune packs in the majority of builds that were not ALREADY available... If you're skipping the packs, you may want to level out the areas you know the opponent (Diablo, Baal, Nihl).
Did anyone actually test the numbers and prove this hypothesis? Fully decked out lightning sunder or fully decked out Blizz with cold mastery and sunder?
It's true that it feels as if you're right however the damage to lightning is crazy and it's now getting an additional boost of approximately. 17% thanks to the sunder charm of buy cheap d2r items, which is a part of Infinity.
Anyone with a mathematical genius to demonstrate a point? I am a snafu and make 15 errors...
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