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WOW TBc - How to Improve AV Easily

Jul-22-2022 PST Category: WOW TBC Classic

I usually stay clear of the AV system if I can avoid it since it's felt a bit boring since the beginning of WoW Classic. I'm not sure if I'm alone in suggesting that the method in which it was put into play left something to be desired with comparison to the experiences that many of players had when it was first released in 2004.


The majority of these experience were caused by server-specific battleground queues as well as an overall feeling of lack of skill due to all players being fresh to gaming as well as the fact that, in general it's not realistic to establish expectations so that these kinds of experiences are able to be replicated in 2022.


However, I came here to suggest a few things:


1. Reduce or eliminate the effect of resource win condition.

2. Reduce the maximum number of players in each game to somewhere between 10-25 players.

3, Fix terrain hacking and display minor changes to the terrain when it is strategic.

4. Modify the skybox and include the weather.

5. Think about adding/re-adding other NPCs (like lieutenants.)

6. Consider changing the way in the way in which objective points such as Graveyards as well as Towers are taken. (Duration... etc.)


The way I'm thinking about this is that when you're running a raid , or dungeon. However, there's an opposing team in alliance with mobs. Capturable goals, in that scenario, is similar to taking down an opponent - and creating a method of a checkpoint that marks the progress towards a eventual chance of winning.


I suppose I was thinking the idea of; "What if this was less linear?" Instead of flat base racing that has 40 players on each team. The reduction in the cap makes every participant's contribution to the team in a larger way.


It's like fighting an lane, perhaps you find yourself pushed back towards some of the towers. In the midst of the tower's influence the team is able to achieve an attempt to come back and get some momentum going in the opposite direction. Another aspect is that you're the attacker in the middle, fighting with the opposing team. And you the cool thing is that you get to experience the thrill of tackling the tower to move forward towards the main goal.


The general public will think, "Okay dude, yeah it's AV." ..." However, anyone who has played it will know that although that's what it sounds like in the abstract but that's not what it is played out in actual reality. There are obviously many various reasons behind that.


I think I've figured it would be interesting to investigate the concept of something similar to AV, but with a different.


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